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append.d

module br.append;
private import opengl;
private import util.key;
private import util.shape;
private import br.mainloop;
private import util.vector;
private import util.matrix;
private import std.math;
private import br.ship;
private import br.enemy;
private import br.gamemanager;
private import util.particle;
private import util.parts;
private import util.log;
private import br.particleImpl;

00017 public class Append:Parts{
      private:
            int vanishCount;
            bool parentExist;
      
      public this(Shape shape ,double size ,double R = 1.0,double G = 1.0 ,double B = 1.0,double alpha = 1.0 ,Matrix poseBase = new Matrix()){
            this.shape = cast(Shape)shape.clone();
            drawing = WIRE;
            this.size = size;
            setPoseBase(poseBase);
//          appendManager.add(this);
            this.R = R;
            this.G = G;
            this.B = B;
            this.alpha = alpha;
            parentExist = true;
      }
      public void setCollision(double collisionSize){
            collisionManager.add(this, collisionManager.kind.SHIP ,2);
//          collisionManager.add(this, collisionManager.kind.SWORD ,2);
            this.collisionRange = collisionSize;
            drawing = POLYGON | WIRE;
      }
      public void move(){
            super.move();
            if(parentExist & (parent is null || parent.exists == false)){
                  parentExist = false;
                  vanishCount = 5;
                  
            }
            if(parentExist == false){
                  vanishCount --;
                  if(vanishCount < 0)destroy();
            }
      }
      public void destroy(){
            super.destroy();
            makeParticle(shape, size ,WIRE ,rpos ,new Vector3() ,rpose ,R ,G ,B ,wR,wG,wB,alpha);
      }
      
}

/+
00060 public class BaseOfWing:Parts{
      private{
            static  float[][] a = 
            [
          [-0.2 ,0 ,0.2   ],
                              [-0.2 ,0 ,0.2 ]
      
           ];
        static float[][] b =
            [
             [0 ,0.5 ,0   ],
                         [0 ,1.0 ,0 ]
             
           ];
      }
      
      public this(){
            shape = BaseOfWing1.getShape();//new SH_Pole(a,b,4);
            drawing = WIRE;
            size = 30;
            
      }
}
00083 public class Wing:Parts{
      private{
            static  float[][] a = 
            [
          [-1.0 ,-0.5 ,1.0  ],
      
           ];
        static float[][] b =
            [
             [0 ,0.5 ,0   ]
             
           ];
      }
      
      public this(){
            /*
            Shape shape1 = new SH_Pole(a,b,4);
            Shape shape2 = cast(SH_Pole)shape1.clone();
            shape1.translate(new Vector3(0.1 ,0 ,0));
            shape2.translate(new Vector3(-0.1 ,0 ,0));
            shape = shape1 + shape2;
            */
            shape = Wing1.getShape();//new SH_Pole(a,b,4);
            //shape.translate(new Vector3(1.0 ,0 ,0));
            
      
            drawing = WIRE;
            size = 20;
            
      }
}
00114 public class Tail:Parts{
      private{
            static  float[][] a = 
            [
          [-1.0 ,-0.5 ,1.0  ],
      
           ];
        static float[][] b =
            [
             [0 ,0.5 ,0   ]
             
           ];
      }
      
      public this(){
            shape = Tail1.getShape();//new SH_Pole(a,b,4);
            drawing = WIRE;
            size = 20;
            
      }
}
00135 public class Head:Parts{
      private{
            static  float[] a = 
          [-1.0 ,-0.5 ,1.0 ,-0.5 ]
                              ;
        static float[] b =
             [0 ,0.5 ,0 ,-0.5   ]
             ;
            static float[] z =
                              [-0.5 ,0 ,0.5];
            static float[] scale =
                              [0.3 ,1.0 ,0.3];
      }
      
      public this(){
            shape = Head1.getShape();//new SH_Pot(a,b,z,scale);
            drawing = WIRE;
            size = 30;
            
      }
}
+/

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